Boba Fett Bounty Hunter Game
' 1313 is also going for a 'Mature' rating, great news for anyone who believes Star Wars' more child-centric offerings have been its most disappointing. For LucasArts this doesn't mean gore and sensationalism, it means adult-themes and stories, another reason for glowing anticipation.' ' Sometimes games pursue an M rating because of this desire to do something gratuitously gory, and that's not what we're doing at all. I just don't think those kinds of things go with Star Wars.
So when we talk about making something that's mature-themed, it really is about those characters, the type of story content we're going to be dealing with, and the kind of things they're motivated. The world itself as well.' ― andPreview for Star Wars: 1313Star Wars: 1313 had its formal reveal at the Electronic Entertainment Expo (E3) in June. The game was being developed by various departments of,. It was built in the Unreal engine and was slated to feature full-body performance capture. The game appeared to emphasize fast paced combat, centered around human skills and physical weapons instead of Force powers. The game was also planned to feature a combination of cover-based combat, platform gameplay, and 'playable cinematic gameplay.'
It was originally conceived as a direct tie-in to.The game was first hinted at on the website GameTrailers TV on, 2012, in a landing page message that has since been taken down. Before its removal, the message stated that Star Wars 1313 would be announced at the 2012 Electronic Entertainment Expo (commonly known as E3), which was held from to. Star Wars 1313 was revealed at E3, confirming several facts and stating there is no release date as of yet.
At Gamescon 2012, a gameplay trailer was released, showing new footage from the game.According to interviews done in connection with Jason Schreier's book Blood, Sweat, and Pixels, the game was first conceived in. The LucasArts staff was inspired by, but that idea was quickly dropped due to its complexity. Another idea touted was to use a system similar to. The game's background evolved throughout the year under the direction of company president, and the title was settled on based on underground levels. The design would make use of the.
As the game was in development, creator suggested that it tie into the live-action tv series.The LucasArts staff decided to reveal the game at E3 2012 during the pre-production period. By that time, they had several drafts of the story done and the levels mapped out, and had hired Wilson Bethel to play the protagonist. Then two months before the convention, George Lucas mandated that the game star a young Boba Fett.After a successful showing at E3, the studio continued production during the next few months. Then in September of that year, president Meegan quit and the company was put on a hiring freeze. Then shortly afterward, Lucas announced the sale of the company to Disney. The staff continued to working on it, including producing demos to show the game to their new shareholders and later. This lasted until the eventual reorganization of LucasArts.After a period of developmental limbo following 's acquisition of the Star Wars franchise, production on Star Wars: 1313 was terminated when Disney closed down LucasArts and laid off its staff on,.
On, a report emerged indicating that Disney had abandoned the trademark for 1313. In December 2015, told that Lucasfilm had been looking at the material for both 1313 and Underworld, and that those projects may still be developed., former composer at LucasArts, revealed on his personal Twitter on April 28, 2017 one of the background characters that was in development for the game while responding to a piece of fan art depicting a protocol droid wearing clothes, saying 'At LucasArts working on Star Wars: 1313, I was writing hip-hop for a malfunctioning protocol droid named 80-HD. He probably looked like this.' The character's name comes from the name of a fictional rap artist that first appeared in LucasArts's theme park simulation game. ReceptionAlthough the game is unproduced, named 1313 as the game of the year for 2016. Characters.Droid models.Locations.Organizations and titles.Sentient species.Vehicles and vesselsA in 1313.
Unidentified freighter.Weapons and technology.Miscellanea.Bibliography. on.
on the official. on the official. on the official. on the official.
on the official. on. '—. Schreier, Jason. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Harper Paperbacks, September 5, 2017, ISBN:.Notes and references.
Gallegos, Anthony (June 5, 2012). Rosenberg, Adam (July 28, 2012). ↑ Parker, Laura (May 31, 2012). Schreier, Jason (April 4, 2013).
Boba Fett's Weapons
Totilo, Stephen (March 1, 2013). Retrieved on,. Polygon (August 14, 2015).
Retrieved on,. ↑ Schreier, Jason. Blood, Sweat, and Pixels. 2017.
Schreier, Jason (April 3, 2013). Retrieved on,. Maiberg, Emanuel (January 18, 2014). Retrieved on,. Sciretta, Peter (December 9, 2015). Retrieved on,.
on 'At LucasArts working on Star Wars: 1313, I was writing hip-hop for a malfunctioning protocol droid named 80-HD. He probably looked like this.'
. Minor, Jordan (November 30, 2016). Retrieved on,. ↑.
↑ Campbell, Colin (June 19, 2012). IGN. ↑.
Franich, Darren (June 1, 2012).External links. on. kotaku.com. kotaku.com. IGN.com.
Valens, Ana (September 13, 2017). Retrieved on,.
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Boba Fett Death
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