Dragon Age Origins Battle Mage

This battle may seem simple at first, however an alpha ogre will arrive here soon and that'll make the matters worse. Make sure to keep your team members alive while trying to defeat the ogre and order at least some of your allies to attack this beast from a larger distance. Once all the monsters have been defeated take your time to collect the trophies from the battlefield and then talk to the messenger ( M30, 3). Confirm that you want to enter the castle with him and you'll be automatically transported to Redcliffe castle - Main floor ( M29, 5). Witness a conversation taking place between arl Eamon, Riordan and Alistair.

They'll talk about the archdemon and darkspawns marching on Denerim.FINAL PREPARATIONS BEFORE THE INVASION. You can now spend some time talking to the men and women found inside the castle to listen to their opinions on what's happening in Ferelden.

I would recommend talking to one of the bodyguards and to a dwarven commander. Don't forget about your followers, because some of them may have something interesting to share. Head on to Redcliffe castle - Upper floor ( M29, 6) when you're ready to move on with this main quest. Here you'll have to proceed directly to Riordan's chamber ( M29, 8). Talk to the Grey Warden and during this conversation you'll find out that the only way to kill the archdemon will be to sacrifice a life of one of the wardens. Thankfully you won't have to make a decision on who it's going to be right now. Once you've ended the conversation head back to your room where you'll find Morrigan ( M29, 9).

She'll offer you an alternative solution and it'll be to spend a night with a Grey Warden to transfer the essence of the archdemon to her unborn baby. If you're playing as a male you can agree to have sex with her or you can refuse. If you're playing as a female or if you refused while playing as a male you'll listen to her modified plan and that will be to spend a night with Alistair or Loghain. Notice that you would have to convince that person to have sex with Morrigan! You can agree to the modified plan or refuse for the second time. If you've managed to 'seal the deal' Morrigan will remain with the team until the end, but if you didn't find a compromise she'll leave you right now and she won't return.

Dragon

Several new cut-scenes are going to be displayed after the conversation and then you'll end up in Denerim.RETAKING CONTROL OVER CITY GATES. The final battle will begin in Denerim - City gates ( M76, 1). Don't worry that only the main character is playable at the moment, because achieving victory here shouldn't be a problem. Just keep following your inactive team members and assist them in getting rid of the darkspawn. Thankfully all the beasts will die quickly and you won't encounter any mini-bosses. Try attacking the largest groups, because they're the only ones that may cause trouble. The monsters will be arriving in the northern, in the western and in the southern areas of the map ( M76, 2), however it won't take long until they're dead (use your personal map to find them quickly).

Return to the central area of the map ( M76, 3) once all the beasts have been defeated and find Riordan ( M76, 3). During your conversation with the Grey Warden you'll find out about the existence of two generals and you'll also have to decide who to take with you for the final battle. This is an important decision. You can't leave only the weakest members of your team behind, because they'll take part in a separate mission in the near future.

Dragon Age Origins Battle Mage

On the other hand you'll want to have some of the best followers at your side, because most of the upcoming fights (including the last battle with the archdemon) are going to be tough. End the conversation and say goodbye to those who will stay here. After that proceed to the exit and choose Denerim - Market district ( M76, 4) from the list of available locations.SECURING THE MARKET DISTRICT. This ( M64, 16) is where you'll be given a chance to request help from an army. You'll be allowed to choose between all the fractions and races you've had a chance to convince to join your during the course of an entire game (Redcliffe warriors, dwarves, mages, templars, golems, werewolves, elves). I wouldn't recommend calling anyone unless it's necessary, because you'll need as many friendly units as possible for the final battles of the game, including the one with the archdemon. There are several ogres nearby ( M64, 17) and it would be a good idea to provoke one creature at a time to follow you to the start area where you can defeat it with the help from the rest of the team.

Dragon Age Origins Battle Mage

Aside from the ogres you'll also have to watch out for an enemy emissary, especially since the beast will have powerful spells in its arsenal. Once it's relatively safe here focus your efforts on finding and killing the hurlock general ( M64, 18). Bear in mind that it'll be very resistant to your attacks, but on the other hand this boss is only a warrior. Once the general has been killed go back the same way you came before and choose Denerim - Elven alienage ( M66, 14) from the list of active locations.SECURING THE ELVEN ALIENAGE. Use your archers to deal with some of the darkspawn from the distance.

Sooner or later you'll have to attack the hurlock general and be careful, because this time you'll be dealing with a mage. Attack enemy positions and focus on defeating the boss before attacking any other creatures. Don't forget to use healing spells and potions, however you can also consider retreating if your followers take too much damage.

More beasts will appear near the bridge, however it should be easier to kill them. Go back to Shianni ( M66, 15) once it's safe again and she'll reward you with a Dawn ring. You may now head south ( M66, 1). Ignore the cut-scene featuring the dragon and choose Denerim - Palace district from the list of locations. You won't get there right away, because you'll have to take charge of the group you've left behind near the city gates ( M76, 3).HOLDING THE CITY GATES. Notice that once again you're in Denerim - City gates.

This time you'll take command over the second team and your objective will be to defend city gates against monster attacks. Make sure that your team is prepared for this battle and then talk to one of the officers to make the monsters appear ( M76, 1). I would strongly recommend that you focus on eliminating an alpha ogre during this battle, however you'll also have to defeat several Hurlock emissaries. Ignore the normal monsters, because your allies will deal with those. Once you've won talk to the messenger again ( M76, 5) and you'll return to commanding the main team.REACHING FORT DRAKON.

You shouldn't have any other problems reaching Denerim - Palace district ( M77, 1). Watch an interesting cut-scene showing Riordan fighting the archdemon after which you'll be allowed to continue your journey. There are two passageways ( M77, 2) leading to the eastern section of the map and you can choose either one of them. Bear in mind that you'll have to kill at least one ogre along the way (mini-boss), as well as dozens of genlocks and hurlocks.

Make sure to kill the archers first while fighting the darkspawn. I would recommend that you call for backup once you're close enough to the royal palace ( M77, 3). This area is also going to be defended by an ogre and there will be two passageways leading to the eastern section of the map ( M77, 4). Watch out for new traps placed near the last courtyard. During the next battle with the darkspawn ( M77, 5) you should focus mostly on eliminating enemy emissaries (mages), because otherwise your armies can lose a lot of men.

Once you're ready to leave this area click on a gate nearby ( M77, 6) and choose Denerim - Fort Drakon from the list of active locations. You'll start the game in front of the fort ( M78, 1) and you should summon one of the armies as soon as possible. I would recommend choosing human or dwarven warriors to assist you in dealing with enemy archers hidden behind barricades. You on the other hand should focus on killing one of the smaller dragons at the same time. Once the beast has been eliminated start attacking other powerful creatures, including new hurlock emissaries. Keep fighting until you've defeated all hostile units and then click on the main gate of the fort ( M78, 2) to travel to Denerim - Fort Drakon - Main floor ( M79, 9).REACHING THE ROOF OF THE FORT.

Keep going straight until you come across a large trap which must be disarmed. Get ready to defend yourself against a large group of the undead ( M79, 15). You'll also have to watch out for two mini-bosses at the same time - an emissary (kill it as soon as possible) and a shapeshifter. Don't forget to loot bodies of fallen enemies for possible treasures, as well as to search nearby rooms.

Head to the eastern warehouse ( M79, 6) once you're done exploring. You'll meet Sandal here ( M79, 16) and make sure to talk to him, because this will be your last opportunity to barter or to enchant weapons before the final battle takes place.

Choose the passageway found behind his back to travel to Denerim - Fort Drakon - First floor ( M79, 17). This time you'll begin in the north-western section of the fort ( M80, 1) and you'll have to start moving east until you enter a room with two exits ( M80, 2). Exploring the eastern room is optional - you would come across a lot of archers and after defeating them you would have a chance to look around. You must use the southern passageway if you want to get step closer to meeting the archdemon. Be careful here, because the next corridor contains a lot of traps and you'll be attacked by assassins, including a genlock master assassin. Prevent the creature from dealing too much damage and don't fight the genlocks near the traps to avoid potential trouble.

Once you've dealt with all assassins make sure to ask your rogue for help in disarming all of the remaining traps. You may now begin moving south until you make your way to yet another large hall ( M80, 3). Attack the two ogres seen in the next room from a distance to make them chase you and stand somewhere near the door to fight with only one beast. Thankfully your team should be skilled enough by now to challenge even two ogres at the same time, but you should play it safe.

Once you've defeated both ogres enter the large room again and this time focus on killing the emissary. Before you travel to Denerim - Fort Drakon - Roof ( M80, 4) make sure to SAVE your game and to check nearby chests for additional treasures ( M80, 5).DEFEATING THE ARCHDEMON. Start off by watching a short introduction after which you'll start the final battle with the archdemon ( M81, 1). I assume that you've fought similar dragons in the past, so you should know the rules. Attack the archdemon with one or two warriors. The rest of your team should stay behind and use bows or spells to attack the dragon.

Dragon Age Origins Battle Mage Guide

Don't forget that healing your team members is a crucial thing, especially the ones in direct contact with the dragon. I would also recommend that you call for reinforcements as soon as the battle has started. Allied warriors (Redcliffe, dwarves) will do just fine, however you can also consider choosing golems, especially since the archdemon should ignore your archers and mages. The only thing you'll have to worry about will be smaller monsters which will begin appearing in a few minutes. If you have allied troops at your side it won't be an important issue, however you should spend some time defeating the monsters. If you don't have a lot of reinforcements left you'll have to pay more attention to securing the roof.

Watch out especially for shrieks, because they'll be harder to kill and they'll keep using camouflage to perform surprise attacks and to escape after receiving a lot of damage. This quest will end with archdemon's quest.

Remember that if you didn't agree to Morrigan's proposal you'll have to be very careful at who makes the final blow. That person will die and it can be you or Alistair/Loghain. You'll now witness a series of cut-scenes and if you're still alive you'll also take part in a short epilogue.

Like any RPG, one of the best things about Dragon Age Origins is the way it allows you to fully customize your character. Mages in particular have a lot of options, and one of the most important decisions you’ll make for your mage is choosing his or her.

These new mage spells and abilities will shape the way you play, particularly the Arcane Warrior specialization.The arcane warrior isn’t for the fainthearted, or for the mage who’s afraid of taking some damage. This is the specialization you’ll want to take if you’re planning to turn your mage into a tank or at least gain the option for close combat. Contoh kertas kerja perniagaan yang ringkas. Arcane warriors gain the ability to use normal weapons and armor as well as some powerful new modes, but they lose mana quickly and have to be built up carefully if they’re to succeed. Dragon Age Arcane Warrior Spells and BenefitsThe Dragon Age Arcane Warrior gains a permanent +2 to dexterity and +5 to attack, as well as the following tree of new.Combat Magic: With this sustained mode you gain several benefits. You’ll trade in some of your fatigue for increased attack and damage, and you will be allowed to use Magic to determine damage instead of Strength. Also, this mode allows you to use Magic instead of Strength to determine what kinds of armor and weapons you can equip. This is absolutely necessary for any mage who wants to be able to use decent equipment.

You’ll never survive fighting at the center of the battle with robes and a staff.Aura of Might: This permanent ability increases all the bonuses of Combat Magic, giving you more attack, damage, and defense. You don’t have to do anything special—once you learn this spell these effects are automatic whenever you’re in Combat Magic mode.Shimmering Shield: A high-level defensive shield, this is another mode and will last as long as you can afford the mana cost.

And that cost is high—this mode eats away at your mana quickly. The shield will block a whole lot of damage, as well as giving you bonuses to armor and resistance. With this mode cast, you’ll be able to deal out a lot of damage while taking very little yourself. Fade Shroud: Like Aura of Might, once you learn this spell it is automaticallly active whenever you’re in Combat Magic mode. Supposedly putting you half into the Fade, this spell helps you avoid attacks (because you’re only partly physical) making it even harder for enemies to touch you. Most importantly, Fade Shroud boosts your mana regeneration during combat, which is essential since arcane warrior spells drain mana so quickly.

How to Unlock the Arcane WarriorThere is only one way to unlock the arcane warrior specialization, and that’s during the quest Nature of the Beast. In the, in the Lower Ruins area, there is a small room that appears to be a destroyed library. You’ll find a phylactery lying inconspicuously in a corner—just touch it unfortunately to activate the event.

The soul of a long-dead arcane warrior will offer to teach you his skills in exchange for setting his spirit free. Take him up on his offer and destroy the phylactery to gain the specialization. Specialization CombinationsYou get two specializations, don’t forget, and your second choice is just as important as the first. After taking arcane warrior you’ll want to consider carefully what second specialization to take, and if that second tree of spells will complement your new fighting abilities. Or if you’ve already taken your first specialization, this section will help you decide whether or not to take arcane warrior as your second.

Arcane Warrior + Blood Mage: For the mage who loves being at the center of the action and wants to become a powerful tank, this is a good combination to have. These two specializations together will grant you access to a huge amount of damage. They also compliment each other well. Arcane warrior spells drain mana quickly, but being a blood mage solves that problem by allowing you to use your health instead for other spells (all spells, not just blood mage ones). You’ll take a lot of damage, though, so be sure to bring plenty of health poultices and buff up your Constitution and Magic stats (high Magic means poultices will heal you for more, and for arcane warrior gives you defense bonuses and the ability to wear quality armor). Going strategically in and out of blood magic mode can also help control the level of damage you’ll take, especially since heal spells don’t work as well while in blood magic mode.Arcane Warrior + Spirit Healer: This is a good choice for the player who wants to be less of a tank and balance offensive and defensive capabilities.

The arcane warrior is typically found at the center of the action, and spirit healer spells can keep you alive long enough to do a lot of damage. The sustained healing spells you get with spirit healer will come in particularly handy, and the spirit healer bonuses are just as useful to the arcane warrior. Both these specializations drain mana quickly, though, so watch your mana level and be prepared to use a lot of potions.Arcane Warrior + Shapeshifter: These specializations are both intended to let the mage, a class that normally fights best at a distance, join the actual combat. Taking both arcane warrior and shapeshifter allows you to do just that for as long as possible. Since arcane warrior spells take such huge chunks out of your mana, when you run out you can switch to a shapeshifted form and continue to deal out damage this way, since you can’t cast spells while shapeshifted.

Dragon Age Origins Battlemage Mods

Unfortunately you can’t even used sustained spells while shapeshifted, so you can’t take advantage of Fade Shroud’s boost to mana regeneration. Tips for Maximizing your Arcane WarriorStats: As an arcane warrior you should put a lot of points into Magic, since it not only allows you to cast spells but also serves as your Strength stat. Willpower should also be high, since you want as much mana as possible, and it would be a good idea to get Consitution and Dexterity up to a moderate level, especially if you intend to spend a lot of time using regular weapons. Combat Strategy: The hardest thing about playing an arcane warrior is keeping your mana levels from plumeting too quickly. Start out by casting regular spells, especially ones that require you to sheath your weapon first, before using arcane warrior modes.

Just because you can use weapons and armor doesn’t mean you should ignore the rest of the mage spells—a lot of them can come in very handy. Area of effect (AOE) spells like Crushing Prison, Blood Wound, and stun spells are especially important for the arcane warrior, who often finds him or herself surrounded by multiple enemies. Spend some time in Combat Magic and Shimmering Shield modes, but don’t expect to be able to use them for the whole fight. Going in and out of these modes at strategic times is key to using the arcane warrior effectively. This post is part of the series: Specializations Guide.

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